New Haven Devlog #1
New Haven Devlog #1
Starting Notes
I'm super stoked to show off some super WIP footage of New Haven. It's rough now but I have every conceptual feature I wanted for the build in June implemented. This is super cool because now I get the next 30-40 days to polish everything, and get load/save working too, which is awesome I never though build 1 would have saving and loading.
Changes and Direction
The game has changed so much in two months, I was originally procedurally generating voxel environments purely for freedom purposes and expression of damage in the environment. But I'm an artist by trade and a way lesser programmer so it just ended up driving me mad not being able to manipulate generations the way I wanted to (This is not a fault with math but me lol XD ). So I dropped procedural gen with the environments and took the normal terrain approach and static level design for the hub town ( I still want to procedurally generate adventures away from the hub town using standard terrain and noise/height maps which is 1000x easier )
Public Release June 19
The game will be out to test June 19, my birthday, I'm 30, pretty much a fossil -_-
Roadmap
0.1 Test (June 19) Concept and Save/Load
-Bug Fixes & Small Things Between-
0.2 Test (July 30) Multiplayer LAN
-Bug Fixes & Small Things Between-
0.3 Test (August 15) Modding Implementation
-Bug Fixes & Small Things Between-
0.4 Test (August 30) Community Ideas and Some New Content
(As far as I've planned ahead, I'm busy on a detailed visual roadmap for systems and main concepts.
If you are reading this I can't wait to jam the probably buggy multiplayer build with everyone in July, I think it would be fun to have discord community discussions whilst in server together :D
I just started a Youtube channel and made my first upload, I suck at video editing, but I plan to get better at it so follow me if you like devlogs and stuff:
https://www.youtube.com/@DysfunctionalDev
Elon Musks Personal Trolling Platform:
New Haven
Procedural Magic Sandbox
Status | In development |
Author | Dysfunctional_Games |
Genre | Role Playing, Simulation |
Tags | Anime, Co-op, lan, Magic, Multiplayer, Open World, Sandbox, Unity |
More posts
- New Haven Dev Diary #1 Accessibility & OptimizationSep 12, 2024
- I Have A Youtube Channel Now! New Haven Devlog #2May 04, 2024
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