A downloadable asset pack

Buy Now$5.00 USD or more

PSX Zombies Pack

Authentically made PSX style zombie models, perfect for survival horror projects.

  • 512x Texture Characters (Normal, AO, Spec & Diffuse)
  • 256x Texture Props (Normal & Diffuse)
  • Rigged 
  • Mixamo Rig Option Included
  • Textured
  • Vertex Shading
  • Unity & Unreal Compatible
  • Commercial Use (Detailed Note Below)
  • Source Blend File
  • Includes 3 Zombies


  1. Zombie Male  (01) (1700 Triangles)
  2. Bald Zombie Male  (02) (1668 Triangles)
  3. Zombie Female  (03) (1694 Triangles)


  • Includes 6 Animations
  1. Idle
  2. Take Damage
  3. Attack Bite
  4. Walk
  5. Die
  6. Rise Grave
  • Includes 5 Props
  1. Gravestone (124 Triangles)
  2. Dirt Grave (24 Triangles)
  3. Arm Gib (104 Triangles)
  4. Brain Gib (76 Triangles)
  5. Axe (620 Triangles)

Message Me To Commission 3D Models

flumen.work@gmail.com

Or hire me through Fiverr:https://www.fiverr.com/rivermario

Or Follow My Game Development Journey

https://twitter.com/Dysfunction_Dev



License

  • Permission to Use Commercially in  Game or Animation Projects
  • Not permitted to resell as your own work or for profit
  • Not permitted to be used in an AI Generation Tool (3DFY.ai etc.)
  • Not permitted for use in any Crypto or NFT product.
  • Credit is super helpful and appreciated but not demanded

Support

  • Please leave a comment below if you find any issues and they will addressed promptly.

Update 1.1

Thanks so much to everyone for the support, the community seems to really have a use for PSX zombie models,  that's why I've added a whole new zombie variation as thanks for the support. And I'd love to make more, I am thinking of a female zombie next but if anybody has cool ideas for variations leave a comment below I'd love to hear from anybody using the models on how to improve or add to them..

Update 1.2

  • Fixed an issue with Unity not importing the death animation 
  • Special thanks to "jankboi" for spotting this issue


   Update 1.3

  • Fixed an issue with animations not sharing across my other PSX Characters
  • Fixed an issue with weights on  "Zombie_02" head
  • Added Female Zombie
  • Added "Rise Grave" Animation
  • Added Gravestone 
  • Added Grave Dirt 
  • Added Brain Gib
  • Added Arm Gib
  • Added Axe
  • Added ReadMe for FAQ and Help

Update 1.3.1

  • Fixed "Rise Grave" Animation not importing
  • Please note that Zombie(1) contains all new animations and can be shared across all zombies.

Update 1.4

  • Added Mixamo Rigged Versions for Zombie 1 & 3 (Zombie 2 is not working with Mixamo for some reason, still trying to figure out why -_- )
  • Fixed "Arm Gib" being exported as the axe because I'm an idiot, special thanks to "OldBoyUK" for spotting the issue.
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorDysfunctional_Games
GenreSurvival
Tags3D, Horror, Low-poly, PSX (PlayStation), rigged, Survival Horror, Unity, Unreal Engine, Zombies

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

PSX Zombie Pack 1.3.1.rar 10 MB
PSX Zombie Pack 1.4.rar 12 MB

Custom Commissions

Support this asset pack at or above a special price point to receive something exclusive.

Custom Zombie Commission

Custom Zombie Commission

Your very own custom zombie model! Just for you!

  • Custom Texture
  • Custom Mesh
  • Commercial Use (Same License as stated above)
  • Source .Blend

x5 Prop Commission

I will create 5x custom props for you

  • 5-10 Days Delivery
  • Open Dialogue with me from Concept to Polish & Completion (Discord & Email)
  • No Extra Charge for Revisions

I'm also available for larger prop/level design contracts or multiple characters in a variety of styles via email : flumen.work@gmail.com (Free Quotes)

Character Commission

I will create you a custom character with the same animation set included

  • 2-3 Weeks Delivery
  • Open Dialogue with me from Concept to Polish & Completion (Discord & Email)
  • No Extra Charge for Revisions
  • 2 Unique Additional Animations 

I'm also available for larger prop/level design contracts or multiple characters in a variety of styles via email : flumen.work@gmail.com (Free Quotes)

Development log

Comments

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Deleted 43 days ago

Hey I'd love to help with the issues, A lot of your complaints are related with the recent Mixamo update which I'm pretty new to honestly, my apologies if it's been more complicated than advertised. But I'm here to help, if you could send me a more detailed complaint to flumen.work@gmail.com and we can sort it out as promptly as possible. I'm bringing them into Unity now to investigate.

No prob, I set up a system for it. I got it working by reimporting stuff. Will delete the reivew.

Thank you so much for that, like I said I am aware the Mixamo stuff might be a bit janky, I hope to improve my understanding as I do more. But if there's any issues that pop up with any of my assets, I'm always here to try and make it better.

Even if it takes a few f%#k ups and revisions XD I want to make affordable and technically/artistically good psx assets for the dev community.
So I appreciate the occasional rough reality check, reminds me that I still have things to improve one.

No problem, it looks great. Just export the animations as their own file so it's easy to put them in the animation controller. I had to export everything and key them out myself.

I forgot to mention they don't come with avatars and I had to generate them on my own, that's pretty important if you want to get them working in untiy. 

Yeah the issue with the animations I am going  to dive into this weekend, It's really strange because they are created in Blender using NLA Strips, and not on one giant frame sheet. Which Is why I was a little confused , they should be separated and named on import. So that is a very serious issue and I appreciate you spotting that. Also the pre-setup  avatar is a great suggestion(Will include an example animator tree too), I've been in the process of starting to ready some assets for the Unity & Unreal/Fab Store. So I have to setup all that stuff anyway.

I've just been really fortunate to be super booked on contract/commission work lately, and I don't have much time to dedicate the store as I used too. But I'm going to try and split some personal dev time on weekends to implement fixes and suggestions.

Thanks again Carson, as an apology for the wait time on those updates. If there's any prop or character pack in my catalogue you might find useful I'd be happy to send you it for free. Just drop me an email :)

just a heads up: in the exports folder, the armgib has been exported as the axe model

(1 edit) (+1)

Haha no idea why I did that, but I will fix it first thing tomorrow. Thanks for the help OldBoy :)

 Whoa, man! The new stuff looks awesome!

Thanks dude! Had a lot of fun making the gibs :D

 Nice work! Love the style. Thank you.

It's a pleasure dude, thank you so much for the kind words. I plan to add some more zombies at some point. Gamedev has just been eating all my time lately, if you have any suggestions or technical issues please leave another comment or email me.

I look forward to the new zombies! I guess I do have a bit of a technical question. When I imported him into Unity, I didn't see the death animation. The rest are there. Do I need to export the animation from Blender somehow? If so, I'll try to figure it out. I understand you're busy, just wondering.

I'm going to run some tests today in Unity, weirdly enough I've run into this same issue before with a model I commissioned before it's something to do with NLA Action Strips, and it's always the last animation on the list. I think I know what's causing it and I will patch it by the end of the day so you can just re-download it.. My apologies for the "jank" :) I appreciate you pointing out so I can make the pack better.

 I surely appreciate it. I found your YouTube link and will follow you there too. Thanks for being a refreshingly super-cool human being. The world needs more of ya.

(+1)

Right back at you, thanks for being so nice. So the issue is fixed I had to duplicate the animations and rename them. No idea what was causing it. But Unity and NLA strips have a sordid past so bugs just happen. Thanks for the support, more dev-logs coming soon :D